Well…actually to WP 50 since everything above that wasn’t potion-friendly. I can’t recall where I managed to get this image from but props to the guy who managed all 75 waypoints. ![]() Nonetheless, let’s see how far we can go. Tempting but rather un-achieveable without hefty expenditure. The current system has expanded upon this with from 50 to a total of 75 waypoints, rewarding players with a shiny legendary chest at the end….something which is unfortunately, absolutely not possible without multiple legendaries of every element or an incredible amount of gems for revives and potions. the photo shows Dark so I got 8 Dark sand). Finishing a waypoint gives you crafting ingredients, with a greater number according to the element of the waypoint itself (eg. Starting from a leaderboard system that rewarded trinkets every 2 weeks, it evolved to a more inclusive reward tier system which gave users energy, gems, materials and trinkets as they progressed through the waypoints. (Edited on 18/09 – Corrected map with new info on certain minions and a segment on persistent zone skills)Ĭonceived since the first Kenashi Update (last year August), Trial of Elements has been revised frequently throughout the past year. ![]() Amidst the SHv2.0 commentaries (and recent update to the fresh new interface of Google Chrome), I decided to work on something currently less spoken about, yet still on everyone’s daily to-do list: Trials of Elements.
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